Mostrando postagens com marcador Brain. Mostrar todas as postagens
Mostrando postagens com marcador Brain. Mostrar todas as postagens

quarta-feira, 4 de julho de 2012

Treinamento do cérebro para o PC - por que eles são melhores do que jogos de vídeo de treinamento do cérebro


Mais e mais pessoas estão considerando jogos de treinamento do cérebro para o PC .  Estes jogos estão ganhando na popularidade porque eles realmente oferecem brain fitness potencial em comparação com os seus homólogos de videogame.  Para aqueles novos para esta indústria, empresas como a Nintendo(TM) criou uma série de jogos eletrônicos tornou-se popular no sistema de jogo como o Wii(TM) e os sistemas de Lite(TM) de DS.  Estes jogos se tornou muito populares, especialmente no Japão.  No entanto, a batida nestes jogos é que eles oferecem benefícios do treinamento pouco verdadeira mente ou melhoria.  Esta cavidade pisou, cérebro de treinamento para os jogos de PC que eram suportados por uma série de conselhos consultivos científicos.  Essas empresas incluem Lumos Labs(TM), Posit Science(TM) e CogniFit(TM) entre outros.  Estas empresas são capazes de fornecer uma melhor formação de aptidão de mente na comparação por muitas razões.  Aqui, são algumas das razões por que:

1. Alguns jogos de treinamento do cérebro são mais adequados para PCs do que outros.

A tela maior e recursos de um computador padrão de computação tendem a anão as habilidades dos pequenos sistemas de jogos como o Wii e o DS Lite.  Isso torna possível ter jogos mais intrincados que especificamente chamam mais capacidades para oferecer um treino de mente verdadeira.  Além disso, o tamanho do monitor pode ter impacto no desempenho em alguns jogos.

Para jogos visuais ou Espacias, é muito provável que o tamanho do monitor pode ter uma correlação direta sobre como ou fácil que o jogo.  Isso ocorre porque em jogos onde a localização exacta é necessária para ser lembrado, isso é difícil de encontrar em monitores menores por causa de menos pixilation.  Isso pode realmente tornar-se um elemento dissuasor para usar o programa porque erros são compostos que não são realmente erros por causa do tamanho menor.  Este problema é reduzir em grande parte com formação de cérebro para jogos de PC.

2. Oferece mais variação do que as versões do vídeo game.

O PC ou versões online permitirem modificações ser feitas mais facilmente do que as versões do vídeo game.  Uma nova atualização pode ser facilmente adicionada para sistemas on-line, permitindo que os usuários obtenham a versão avançada.   Embora alguns programas vêm em formato CD, muitos mais são projetados para ser usado diretamente on-line.  O resultado é que essas empresas de fitness de mente podem facilmente fazer alterações em jogos existentes ou adicionar novos jogos quando determina a necessidade.  Isso cria um benefício sempre em evolução para os clientes que não podem corresponder as versões do vídeo game.

3. As melhores empresas são apoiadas por estudos científicos.

Há uma série de empresas on-line que realmente estão no negócio de criação de programas de aptidão do cérebro projetados para ajudar contra o declínio cognitivo e para melhorar o funcionamento diário do cérebro.  Estas empresas são fáceis de detectar porque eles terão estudos apoiando seus jogos e tendem a tomar sobre sensação científica.  Os mais populares são Lumos Labs que oferece o Lumosity(TM) jogos, Posit Science que oferece alguns formatos diferentes de jogos e CogniFit que oferece o jogo de MindFit(TM).  Este enfoque científico significa que estes jogos estão indo na direção certa para oferecer o melhor cérebro benefícios do treinamento.  Além disso, como estes jogos continuados a ser testado em estudos, mais pesquisas mostrarão essas empresas como ajustar estes jogos para obter ainda mais benefícios.

4. Benefícios de usar um teclado em vez de um controlador de jogo.

Uma vantagem significativa atual de treinamento do cérebro para pc jogos sobre versões do jogo é a capacidade de usar um teclado real ao longo de um controlador de jogo com alguns botões ou caneta.  Penso que as limitações do piloto de Palma, em comparação com um teclado padrão do computador, se já faz alguns anos desde que você desempenhou qualquer jogos de vídeo.  Isso acaba por ser uma enorme vantagem para os programas de computador.  Ainda existem algumas limitações em programas de software de texto manuscrito que retira a experiência de jogo.  Além disso, há simplesmente mais botões que podem ser usado com um teclado que permite mais versatilidade que não pode corresponder a um controlador de jogo.

O resultado final de todas essas vantagens é o cérebro formação para pc games oferecem mais espaço para fazer alterações e também têm a capacidade de ir muito mais longe do que os jogos de vídeo padrão.  Em outras palavras, as versões de PC estão realmente tentando ser muito mais do que apenas um jogo e realmente oferecer um treino de mente verdadeira.




Para obter mais informações sobre avaliações reais dos jogos Brain Training para o PC , visite o http://www.braintraininggames.net é um site completo que oferece dicas sólidas e informações sobre jogos de treinamento cerebral diferentes e outros formatos de melhoria do cérebro.





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quarta-feira, 6 de junho de 2012

Brain Fitness Games


You're at work, introducing a new employee to a co-worker, and you momentarily forget their name. Or you go to the grocery store to pick up something "urgent", and you aimlessly wander the isles trying to remember why you're there. Sound familiar? As we age, we generally find our brains feeling less and less reliable in our daily lives, and at some point, perhaps we cross a threshold and momentarily worry that this might be a trend. But the real question is: What can we do to keep our brains sharp?

There are many things we can do to challenge our brains. We could enroll ourselves in an advanced math course, or read the Webster's Unabridged Dictionary from front to back, but neither of those choices seems to be particularly appealing. Another option is to play any of the growing number of brain fitness games that are popping up in a variety of areas, including online, CDs and DVDs, and even game consoles. If you're going to do something healthy, you might as well enjoy yourself in the process.

Brain fitness games have a strong foundation in science, and offer a varied and complex workout across multiple areas of the brain. Although these games rely on science in order to be effective, for them to gain mainstream acceptance, they must also be delivered in an entertaining and engaging manner. Casual gaming principles are a perfect fit, as they are designed to be fun and accessible to diverse audiences, including those that are new to gaming. The engagement and polish of a well-designed brain game not only has the potential to interest a large demographic, but can also help players find motivation to exercise their brains on a regular basis.

Brain Fitness and Casual Gaming

The explosive growth of gaming continues to bring a great deal of diversity into the industry, including new genres, distribution models, platforms and input devices. As a result, the demographic continues to expand, creating more opportunities in areas that were previously considered too small or niche to reach the mainstream. With genre-creating titles like The Brain Age, Wii Fit and Guitar Hero enjoying blockbuster sales, more and more people that haven't traditionally considered themselves to be "gamers" are getting actively involved in games on a regular basis, which isn't just great for the existing industry, but also for new companies and business models that push the boundaries of what we currently refer to as "games".

There is a large segment of the casual audience, generally in the baby boomer demographic, who enjoy casual game content but didn't grow up with games, and as a result don't necessarily feel that games offer enough value to be a regular part of their daily lives. However, the recent surge of health-oriented games has generated new interest, bringing more people into games and shifting the perception that games offer only entertainment.

Brain fitness games in particular are a great fit for these truly casual audiences, as the 30+ crowd that makes up the core casual demographic, is also more likely to consider the importance of keeping the mind sharp, for their everyday lives, as well as their future. The online space, with its ease of access to so many people, is the perfect place for people to play fun, healthy games that stimulate the brain, and even feel that it's a valuable use of their time.

Strengthening the Mind by Increasing "Brain Reserve"

One of the essential concepts at the core of brain fitness is the concept of "brain reserve", also related to the concept of brain plasticity, which can be strengthened at nearly any point of person's life by doing tasks that are novel and complex, and stimulate a balanced variety of areas within the brain.

Brain reserve relates to the brain's ability to physically reorganize itself in response to the demands placed upon it. A brain with a strong reserve is one that has formed many cellular connections and is rich in brain cell density. A strong reserve is generally believed to have the ability to delay the onset of mental deterioration, such as Alzheimer's Disease (AD). Simply put, mental diseases must work longer and harder to manifest in a brain that has built up strong reserve.

A healthy brain should look like a lush and vibrant jungle, rather than an island with a single palm tree. A jungle-like brain is representative of a healthy brain, because it is full of cellular connections that are very dense, and therefore indicate a very strong brain reserve. If you think of mental disease like AD as a weed-whacker, it invades the brain and begins to do its damage by destroying brain cells. However, it takes AD a long time to show any impact, if it has to destroy a jungle's worth of brain cell connections. In contrast, AD can manifest fairly quickly after infiltrating the brain if it simply needs to destroy only a relatively few cellular connections, like an island with a single palm tree.

Casual brain fitness games offer people a variety of well-rounded, scientifically based activities wrapped within a fun and engaging experience that is accessible to even first-time gamers. By offering stimulation across the spectrum of the brain, and ramping the difficulty in a way that increases the complexity of the tasks, brain games can offer people an effective way of increasing their brain reserve, and yet still have the appeal of casual gaming entertainment.

Balancing and Maintaining the Brain

Although organizations in the brain fitness industry sometimes use differing terminology, and may conceptually organize brain fitness into different categories, there is a general consensus regarding the major areas of the brain. At Fit Brains (www.fitbrains.com), we divide our games into five major categories: Memory, Concentration, Language, Visuospatial and Executive Functions. In addition to these primary areas of the brain, each area is further subdivided into sub-measures that are reflected within game activities and progression metrics. These areas are not distinctly separate; they work together in conjunction, like different instruments in an orchestra, and can be blended with one another to achieve a fuller measure of brain stimulation.

The Fit Brains platform represents brain balance and brain reserve as the Fit Brains Index (FBi) and as Brain Points. If your FBi is in the "Healthy" range or higher, that is a positive indicator that you are regularly engaging in brain fitness exercise on the site. Brain Points, on the other hand, are an indication of your cumulative brain fitness efforts across all games since you first joined the site. It is valuable for players to be aware that both the FBi and Brain Points benefit the most from regular, balanced activity across the five major cognitive areas.

At Fit Brains, we designed our casual brain game platform on a foundation of existing cognitive training research, such as the ACTIVE study, that continues to emerge from the fields of cognitive psychology and neuroscience. The scientific aspects of the platform are designed by a prominent neuroscientist, Dr. Paul Nussbaum, one of the leading brain health doctors in the US, and recent winner of the 2007 American Society on Aging "Gloria Cavanaugh Award" for his excellence in training and education in the field of aging.

The ACTIVE study, funded by NIH, demonstrated that adults are able to improve brain functions with proper training. The brain is healthiest when it is active and regularly challenged. With frequent brain training, the brain performs optimally and is able to maintain its abilities through the years. In addition to brain fitness games, the other important aspects of a healthy brain lifestyle include physical fitness, nutrition, socialization and meditation/spirituality.

The Right Motivation: Brain Fitness or Entertainment

In order to offer the benefits of brain fitness games to the widest possible audiences, it is important to consider the motivations and interests of the potential demographics. Some people are looking for something to help them exercise their brain, while others are merely looking for entertainment, but will also likely appreciate the added value of brain fitness. An effective, mainstream brain fitness experience allows users to choose their own motivations, while providing them with opportunities to expand their horizons, and either learn more about their brains, or be encouraged to challenge themselves with more entertainment-based accomplishments.

On the brain fitness side of the equation, Fit Brains offers a suite of tools that track a wide spectrum of player-progression metrics across the various activities. This includes balance between each of the major brain areas, as well as targeted recommendations based on more fine-tuned metrics related to each of the cognitive sub-measures. To round out the offering, there are also a series of brain circuit trainers that guide players through a balanced brain workout over a specified period of time, ranging from 3 to 30 days.

For those who are more motivated by the entertainment aspects of the site, there are also a collection of meta-game incentives designed to encourage players to visit on a regular basis and play a wide variety of brain games. These features include Brain Points, Trophies, Achievements, Leaderboards and Social/Community Gaming. They are each intended to encourage a more "sticky" brain fitness experience, by inviting players to return to the games frequently and extend their experiences, or earn special rewards that go beyond the games themselves.

Ultimately Casual Experience

One of the most important goals of brain fitness games, as well as casual gaming in general, is to be accessible to the largest variety of audiences. As the market expands and brings in more people that are new to games, this becomes even more difficult. One of the biggest challenges is to find the right level of game difficulty that can accommodate a wide range of both experienced gamers, as well as those playing games for their first time. Some games offer user-chosen difficulty settings that can be intimidating or confusing to new users, and often don't accommodate the complete spectrum of player abilities; other games have only a single level of difficulty progression designed to fit everyone.

At Fit Brains, our casual brain-fitness games are designed to accommodate the fact that many of our site members are often new to video games. In order to minimize issues with "user-chosen" or "one-size-fits-all" difficulty settings, we have developed an adaptive database system that allows us to offer personalized gameplay experiences through a variety of progression-charting and peer-clustering mechanisms. This technology allows us to gather valuable user metrics from various components within each game in order to set baselines that are relevant to each user and that are contrasted with statistical patterns derived from the broader site user population.

This data is displayed to the end user in the form of brain fitness metrics, which also includes brain exercise recommendations and brain training circuits. The data is also used to personalize each user session, by adapting each of the games to a variety of trackable parameters, including: scoring, play time, content accessibility, cognitive difficulty, and more. Over time, the database continues to adapt to each player and provide personally-tuned, casual brain fitness gaming experiences for everyone. By utilizing a self-tuning backend system, users of any level can join the experience and find both challenge and reward on a personal level. This focus on personalization allows the brain fitness experience to be effective and also accessible to the widest audiences possible.

Conclusion

In order for brain fitness games to resonate successfully with mainstream audiences, it is important that they provide the right balance between science and entertainment. The science extends the game beyond a mere "brain theme" into an effective tool for personal growth. The entertainment helps people to maintain the motivation to participate in healthy activity on a regular basis. Brain fitness games may share many of the same opportunities and challenges found within the casual games industry, but the health-oriented focus has the potential to resonate more deeply with players, which in turn helps the industry expand and draw in wider audiences that may be even more casual than the existing ones.




Mark Baxter is the Co-Founder and VP Product at Fit Brains (www.fitbrains.com). H has been in the Games and New Media industry for more than eight years, in a variety of roles including: Officer, Producer and Creative Director. He was the President and Founder of Gnosis Games, an independent games studio that developed multiple #1 Casual Games, including "Paparazzi" and "Private Eye". In 2005, Gnosis was nominated as the Canada New Media Award's "Most Promising New Company of the Year".

In 2006, Gnosis was sold to Threewave Software, a AAA game development studio focused on producing top-tier online content for PCs and consoles. As a Senior Manager of Threewave, Mark lead the Gnosis Casual Games division and worked closely with top brands and clients including: Disney, Electronic Arts, Real Arcade, Shockwave and Big Fish Games.

Mark has a background in Psychology, and is actively involved in a variety of educational and "Serious Gaming" initiatives (games that educate through entertainment), including SAGE for Learning (Simulation and Advanced Gaming Environments). Mark was also a Speaker/Moderator at the 2007 Casual Games Conference, and is an active member of the New Media BC Program Advisory Committee.





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sexta-feira, 1 de junho de 2012

The Game Design and Concept Behind Different Brain Games


Riddles, crosswords, math games, quizzes, memory or other visual games - knowledge games or more often known as brain games enjoy popularity among various players around the world on all kinds of platforms. From Brain Age on Nintendo DS, Brain Challenge for iPhone, Lumosity.com with its online platform or online games like Brain Buddies on Facebook - all these games train you brain abilities in a fun and engaging way.

The games present a kind of exercise for the brain, to stay fit and exercise your brain with mental training in various small games. It is commonly known that the human brain needs mental stimulation to stay fit and healthy. Research has proven that reading out loud or performing simple math calculations are an efficient way to extend your mental capabilities. The human brain needs constant training. But many people do not find the time or are not willing to "go back to school" and perform simple calculations again. Brain games can present a valuable and fun alternative to going back to school.

But to be honest this mental training aspect is only secondary when playing a great brain game. They are actually FUN and most of the time pretty addictive. And the best thing about these games definitely is they are ideal to challenge your friends and show them how smart you really are. What proves your knowledge better than a high score in your favorite game?

Most games let you chose categories in which you can compete in different mini games. Categories might be visual, memorize, math calculations or logical games. In visual games you have to order or choose the right patterns according to the shape, color or size of objects. Memory games work on the same mechanics as the classic game you'll likely have played as a kid - remember where objects are hidden or sometimes remember a certain sequence of objects. Calculation games are often disguised with amazing game design or a goal the player can easier relate to - for example balancing a scale. Logical games revolve around completing the right pattern, selecting the match-able items or solving other small riddles. Many games also offer word related games, like a crossword puzzle or scrabble like games.

A little less serious compared to the ones in other networks, but still similar effective mental training are social brain games on Facebook like the before mentioned. Games on social networks such as Facebook can utilize this platform in a perfect way, because compared to console or iPhone games they generally feature a challenge with your friends additionally to the comparison of your "brain size".

The competition with your friends or sometimes even in a tournament with other unknown players is the ideal way to connect the game and its players in order to build retention. A survey among online gamers has shown that the challenge with your friends is the highest incentive to drive players back into the games. Popular examples on Facebook show that certain mind games managed to have a highly engaged group of people over the period of several years. Fans of the game work out new strategies together to improve their scores and build communities with own tournaments and world ranking.

But the downside of social brain games is that their retention rate of players is low, which means many new subscribers leave after a short period. While you have the above mentioned brain game fans that will play the game for a long time and still enjoy it, you can easily witness on statistics websites like Appdata.com that most users will leave the social games in a short period of time.

There can be two different reasons identified: the first one is that a percentage of users get scared away in the beginning by the game design of brain games. For most people this kind of game mechanics is not appealing or they are not willing to dive deeper into the gameplay and learn the fun part about it.

The second reason is that they usually consist of different mini games. The majority that enjoys playing these mini games but they may get bored after a while. Other social games offer either an endless extendable gameplay (FarmVille) or the ability for players to improve their skills in one type of game mechanics (Bejeweled). For brain games the player needs to master different kinds of mini games, so they can't focus on one game mechanic.

To fight against the drop in users there are few actions which can be taken. Famous games like Tetris Battle or Zuma Blitz have shown that the model of a weekly challenge is an effective way to get loyal players. By resetting the scores once a week, players get a new incentive to re-play the same game again and again to rank first among their friends. Brain games could also use these methods on Facebook. Furthermore many social games now feature a worldwide ranking or ranking by countries. If this mechanic is implemented in the right way (anti-cheat protection) challenges can be organized easily and this will help the game to keep its players for longer time.

If you want to know more, check out the listed mind games and expand your mental power.




Gregor Plath is working and living in Western China. He is a passionate brain games player.





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