Mostrando postagens com marcador Classic. Mostrar todas as postagens
Mostrando postagens com marcador Classic. Mostrar todas as postagens

domingo, 1 de julho de 2012

Jogos IPod Touch - do Classic IPod Toque jogos IPod Touch jogos revisão mais recente


Assim você apenas comprou-se um bom novo brilhante iPhone ou iPod Touch e você deseja fazer o download de alguns jogos legais? Para economizar horas de surf que eu ter escolhido os dez primeiros jogos para o iPod touch para lhe trazer o melhor do grupo e uma lista dos jogos mais bem amados você pode baixar e jogar em seu ipod touch. Aqui você vai encontrar uma lista abrangente de iPod Touch jogos. Eu lavada na internet para os melhores jogos do iPod touch e alistei-os em suas respectivas categorias.

Mais recentes jogos do ipod touch:

Scramboni é um jogo multiplayer on-line que necessite de descodificar palavras clicando sobre as telhas que aparecem na tela. Você ganha pontos para adivinhar as palavras corretamente com um bônus adicional para ser a mais rápida para apresentar a resposta correta.

Carro dublê jogo 3d : O objectivo é permanecer na rampa e dirigir tão rápido como você pode.

Características:

-Gráficos de vetor em tempo real 3D personalizável e liso
-Time com base em simulação de física
-Duas faixas espetaculares (mais em breve)
-Níveis de dificuldade fácil e difícil
-Accurate temporizadores e contador de voltas
-Hall da Fama (salvo no Safari)
-Exibição de taxa de quadro opcional

Martelo torneira jogo:

Um jogo viciante e irritante. Você tem 60 segundos para bater moles como muitos como você pode. Imagine que seus dedos são martelos. Moles estalando acima de seus buracos e provocando você.

Jogo de colunas:

Uma combinação de Tetris e Bejeweled jogos para iPhone e iPod Touch. Colunas de jóia colorida soltar para o campo. Use os botões para deslocar a coluna ou girar as cores para formar um conjunto de três jóias da mesma cor na horizontal, vertical ou diagonalmente.

Jogo de asteróides:

Luta seu caminho através de ondas de asteróides usando apenas minas de gravidade para orientar a sua nave. Pegar power ups para ajudá-lo, sobreviver a ondas de stop não tiro ação e salvar sua pontuação online no quadro de líderes globais. Relaxe e aprecie belos padrões no modo bônus Parque infantil.

Ataque de pinguim:

Ajude pinguins para proteger sua casa iceberg contra a invasão de alienígenas.

IPod Touch jogo de Blackjack:

Jogar contra a casa. Completo com as regras de Vegas incluindo double downs, divisões e rendição. Este é o melhor Blackjack jogo para iPhone e iPod Touch eu vim transversalmente.

Soduko jogo:

O clássico jogo de Sudoku para o seu iPhone e iPod Touch. Você pode jogar Sudoku mais de 15.000. Surpreendentemente fácil de usar se você já estiver familiarizado com o Sudoku.

O 10 melhores jogos iPod Touch:

Mente dojo-

Este jogo por dBelement é o primeiro jogo/quebra-cabeça e como ir de introduções para o mundo dos jogos que fizeram um bom começo. O jogo/quebra-cabeça dá-lhe uma variedade de perguntas para testar sua inteligência. Ele é cronometrado e mantém pontuação assim você pode acompanhar o seu progresso.

Smash-

Isto é um rápido movimento estilo arcade um pouco como, faz qualquer pessoa lembrar fuga? O objetivo do jogo é remover todos os blocos na tela por batendo-lhes com a bola, sem perdê-lo.

Ômega Ball:

Solitaire do PEG vem para o iPod touch e que praticamente resume este jogo. Uma boa versão moderna de um clássico, continuando a tendência mais recente para o relançamento velhos clássicos. Boa diversão, mas no entanto é nada original.

Gordura livre Poker:

Gordura livre poker é uma adaptação do poker para o iPhone e iPod touch. Ele tem uma boa recriação de um poker configurar (tabela etc) com a capacidade de falar com outras pessoas que usam o jogo através do sistema de mensagens na parte inferior da tela.

iPhone / iPod Touch Reversi:

O objetivo do jogo é terminar com mais fichas pretas do que fichas brancas na placa. Certifique-se de que seu adversário é complicado.

iMinesweeper:

Campo minado, é tão antigo quanto as montanhas. Existe ainda uma teoria de que o jogo foi inventado antes do barco real, mas isso é apenas um pouco parvo.

iPod touch Chess:

Se você estiver no modo para um pequeno desafio intelectual, em seguida, baixe o toque de ipod Xadrez, escolha o nível de seu adversário e deixe-as batalhas de mente começar.

Bejeweled:

Agora você pode jogar Pop Cap 2001 classic, a Bejeweled, no ipod touch. O jogo que gerou incontáveis três em um linha clones funciona bem nele é a plataforma mais recente.

Batalha no mar:

Cruzador de batalha para o ipod touch, what a tratar? Bem o antigo brinquedo plástico com pequenos botes de modelo foi atualizado para uma versão electrónica para todos.

Frota de batalha:

O jogo que Bill e Ted usado para desafiar o Grim Reaper, escapar as profundezas do inferno e ir em criar paz mundial agora é comprado para o iPhone e iPod touch cortesia de alguns chap chamado Roger.

Carmadillo:

Como frogger, mas com uma espécie diferente de estrada-matança, Carmadillo é um marcador de waster e deve ter tempo brilhante.

Tetris:

Tetris no iPod touch. O que mais há a dizer?

Ligue 4 Touch:

Este jogo é muito simple e é como conectar 4. Ele funciona exatamente o mesmo que ligar 4 e é muito básico no design. No entanto, é muito agradável de usar e permite que você jogue contra o computador ou outra pessoa.

Jogo da forca para o ipod touch:

Apesar do título é não apenas para o iPhone, mas para iPod toque muito e ainda funciona no PC. Bem o que posso dizer sobre isso? É forca para iPhone/iPod touch, nada mais, nada menos.




Para obter mais informações sobre ipod touch Jogos visitam: ipod touch lente de jogos

Hottest ipod toque downloads - todos os arquivos de mídia.





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segunda-feira, 25 de junho de 2012

The Top Ten List - Most Addicting Classic Games


This is a tribute to the top ten most addicting games ever! Some of these games are video games, though most of them are online based games through java and flash based engines. Very few classic games stand out through the test of time, and prove their real addition. In 2002 when flash based games become popular, there were only about 10 games to play, and now in the year 2008 there have been about 20 more addicting classic games added to the vault! Most all of these games are ones you are familiar with already but hey, who knows, maybe I will introduce you into one you haven't heard of or haven't given a fair chance! My number one choice for this list is a game that I have been playing since the 80s, I never get tired of it and it never bores me. It can be played on both a console gaming unit as well as different variations online as well through flash processes!

Tetris - This is one of those games that are easy to play, and yet you have to be somewhat skillful. I have been playing this game and have been addicted for as long as I can remember. Different variations online include; Tetris, Tetris 2,3,4,5 and 6. Still my all time favorite is the classical edition. I believe there is also another game named Tetrix which is a lot like Tetris but it doesn't have the original "pieces" for in game play.

Asteroids - Honestly, I could never get into this game, but for some reason some individuals utterly love it, in fact I have seen more game competitions with this game than any other classic game available! Variations include; Asteroids Duel and Asteroids Revenge. The game is a very old school game which I used to play on the arcades when I was a wee one! Relinquished in 1979 by Atari Inc. It was one of the most popular and influential games of the Golden Age of Arcade Games.

Street Fight & Mortal Combat - These two games have evolved over the last few years but, they were also usable in the Arcadia in the late 80s. Mortal Kombat was the first entry in the famous and highly controversial Mortal Kombat fighting game series by Midway Games, released in arcades in 1992. Street Fighter is a 1991 head-to-head fighting produced by Capcom originally released as a coin-operated arcade game.

Super Mario - This game is everyplace, arcade, console, flash, you can even buy it on software and install it on your desktop! Super Mario is a platform game originated by Nintendo in late 1985 and released for the Nintendo Entertainment System, a continuation to the 1983 game, Mario Bros. In Super Mario Bros., the formal character Mario must help Princess Peach (Princess Toadstool in the US version) of the Mushroom Kingdom from the evil Bowser, king of the Koopas. This is as classical and as addicting as it gets. I could play this for hours on end and I know many other people that would say the same!

Pinball - Who doesn't remember playing these pinball games in the arcade!?! Well, now you can play these types of games through flash based capabilities as well. And most of them are really fun and have really good graphics. Certainly, it's not the same as playing the real thing, but if you have to have a substitute this is as good as any!

Legend Of Zelda - This isn't a flash based game obviously, and I have never seen a perfect reproduction online to play, but it is one of the most classic console games ever! Zelda is a high fantasy action-adventure video game series produced by game graphic designer Shigeru Miyamoto and developed and released by Nintendo. The gameplay consists of an assortment of action, adventure, puzzle solving, role-playing and occasional platforming, stealth and racing elements. The series centers on Link, the main playable character and protagonist. Link is frequently given the job of rescuing Princess Zelda.

Bomberman - This is an arcade-style maze-based video game formulated by Hudson Soft. It was first released in 1983. The game was later on ported to the Famicom and published in Japan on December 20, 1985, arriving for the U.S. Nintendo Entertainment System in 1987. This version would later determine Bomberman's more legendary design, a robotic anime-like character with a pink antenna. In 2004, this version of Bomberman was re-released for the Game Boy Advance, part of the Classic NES Series.

Contra - I have seen flash based applications using this game, and it's as fun as I remember playing it on my Nintendo system. The player controls a commando who battles waves of enemies including humans, machines, mutants and aliens to reach his ultimate goal.

Carrier Air Wing - is a 1990 side scrolling shooting game published for the CPS arcade hardware by Capcom. It is the inspirational continuation to U.N. Squadron, published during the previous year. As with the original, players selected any one of three different jet combatants and battle their way through ten enemy-packed stages.




This author is a HUGE fan of super Mario games





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sexta-feira, 8 de junho de 2012

Top Ten Classic Video Games


10. Pong

Origins: Pong was based on a game called 'Tennis for Two' which was a simulation of a game of tennis on an oscilloscope. Physicist William Higinbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display.

The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is 'served' and moves towards one player - that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions - should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball - thus scoring a point.

Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of 'bounce'.

Nostalgia: for me this is the father of video games. Without Pong you probably wouldn't have video games - it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game!

9. Frogger

Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game.

The Concept: Easy - you want to walk from one side of the road to the other. Wait a minute - there's a lot of traffic; I better dodge the traffic. Phew Made it - hang on, who put that river there. Better jump on those turtles and logs and get to the other side - hang on that's a crocodile! AHHH! It sounds easy - the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home - do this several times and you move to the next level.

Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down!

Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert - however, it was the first ever game I managed to reproduce using Basic on my ZX81 - I even sold about 50 copies in Germany!

8. Space Invaders

Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced on of the first shooting video games and drew heavily from the playability of Breakout.

The Concept: aliens are invading the Earth in 'blocks' by moving down the screen gradually. As the intrepid savior of the Earth it's your task to use your solitary laser cannon, by moving horizontally, and zapping those dastardly aliens out of the sky. Luckily, you have four bases to hide behind - these eventually disintegrate, but they provide some protection from the alien's missiles.

Game Play: this is a very repetitive game, but highly addictive. Each wave starts a little closer to you, and moves a little fast - so every new wave is a harder challenge. The game involved a fair amount of strategy as well as good hand eye co-ordination.

Nostalgia: I wasted a lot of time playing this game. While originally simply green aliens attacked, some clever geek added color strips to the screen and the aliens magically changed color the lower they got - that was about as high tech as it got back in the days of monochrome video games!

7. Galaxians

Origins: Galaxians expanded on the Space Invaders theme by having aliens swoop down on the defender. It was one of the first games to have colored sprites.

Concept: Take Space Invaders, add some color, remove the bases and make some of the aliens swoop down at you and you have Galaxians. Essentially the concept is the same as Space Invaders, you're defending the world against alien invaders, but rather than the whole screen full of aliens moving down at you in a nice orderly fashion, you get groups of aliens swooping down in haphazard ways.

Game play: if you liked Space Invaders then you'll love this. The strategies are different, as you often have to avoid two or three different groups of alien 'swoopers' but if you can shoot them as they swoop, then you get some great bonus points. The game is difficult until you get used to some of the patterns

Nostalgia: this was one of the first games that I played on a desktop computer that was almost exactly like the arcade fame. I had an old Acorn Electron, and this game was almost perfect on this little machine. I miss my old Acorn Electron!

6. Defender

Origins: This game was created by Williams Electronics in 1980. The Game was designed by Eugen Jarvis, Sam Dicker, Paul Dussault and SLarry DeMar. It was one of the first games to feature complex controls, with five buttons and a joystick. While slow to catch on due to its difficulty, it still was a popular game.

Concept: Most of the shoot-em-up games of the era were horizontal shote-em-ups. This game changed the playing field by being a vertical shooter. Yet again aliens are intent of doing nasty things to earth - this time they are trying kidnap 10 humans. You are in charge of the sole defender and must kill the aliens before they kidnap the humans. You fly over a 'landscape' and can see your humans mulling around on the surface. The aliens appear and drop towards the humans - you can kill them at this point, but should they grab an alien, you must shoot the alien, and catch the human before the alien reaches the top of the screen.

Game play: This was a great game that was easy to play but tough to master. Shooting the aliens and catching the humans gave the best bonuses, and this formed a major part of the strategy. There were some different type of aliens that chased you making the game a lot more hectic than others; often it was just a relief to finish a level. While not as addictive as some, it did give a feeling of achievement when you reached a high score.

Nostalgia: I went on vacation with a friend for a week and we spent the entire week in the arcade playing this game and the number one game on my list (I won't reveal the name now!). It was one of the best memories of my teen years!

5. Missile Command

Origins: In July 1980, Atari published a revolutionary game. It didn't have a joystick, but had a ball that controlled an on screen cursor. It was programmed by Dave Theurer and licensed to Sega.

Concept: Those pesky aliens are getting smarter. Rather than sending space ships down to fight, they're hiding in deep space and sending a bunch of missiles to blow up the Earth's cities. This game was unique as it use a 'round' joystick. You used this to move to a point on the screen and then fire a missile into this spot - the culminating explosion would destroy any missiles that hit the 'cloud'. The missiles were essentially lines that moved down from the top of the screen at varying angles and speeds - some of them would split into multiple 'missiles' half way down.

Game play: this is a very strategic game. Placing your bombs in the right place and timing them right could essentially clear the alien missiles quickly and easily. As the game move on you found yourself spinning the wheel frantically trying to get the bombs in the right place. This game was adrenalin pumping fun - sometimes you seemed to be up against impossible odds and yet you'd breath a sigh of relief when one city survived.

Nostalgia: this was one of the first games I played on a table top machine. While these didn't really catch on, it was still fun to be able to put a can of soda down while you played!

4. Breakout

Origin: This game was heavily inspired by Pong. It was created in 1976 by Atari, with Nolan Busnell and Stew Bristow being the key designers. It's probably one of the most cloned games ever, even today there are new games based on the same theme coming out. Apparently the Apple II computer was inspired by this game - wow where would Steve Jobs be now without Breakout.

Concept: The idea is simple - you have a bat at the bottom of the screen that can move back and forth. Above you is a wall of bricks. A ball will move from your bat - every time it collides with a brick, the brick disappears and the ball bounce back at you. Your task is simple - stop the ball going off the bottom of the screen by placing your bat in the way and bouncing the ball back at the wall - you also have to remove all the bricks in the wall to progress to the next level!

Game play: this is a fairly difficult game to master. As the bricks get lower each level and the ball speed increases, it becomes more and more difficult to 'break out'. Also, sometimes the angle that the ball comes off the bat is so acute that it is very difficult to judge where the ball will bounce! It's one of those games where you just keep on saying 'just one more game' and before you know it five hours have passed.

Nostalgia: when I lived in Wales we had a little utility room that housed books and my little ZX Spectrum - I used to spend hours playing this game as my Father sat and studied. It was like a male bonding session!

3. Hang On

Origin: This game was released in 1985 and was developed by Sega. It was one of the first '3D' racing games and one of the first to introduce a 'realistic' aid to playing the game - that it a larger replica motorcycle style cabinet, with speedo, brakes and a throttle. This game became the benchmark for future racing games and lead to the highly praised Out Run series. The game cleverly used 'billboards' and trees to give you the feel that you were moving at high speed.

Concept: You are a motorcycle racer - you sit on top of a bike and have to race around a 3d race track, overtaking other riders and reaching certain checkpoints within a time limit. The game featuring different places and conditions (such as night).

Game play: Yet another easy game to play but very difficult to master. Timing the turns was essential, especially if other bikers got in the way. Each slight touch of another bike, or crash into a barrier slowed you down and made it harder to reach the checkpoint in time. The awesome graphics (for the time) made this game pleasurable to play as you really felt you were in a race. It is another game that kept you coming back for more.

Nostalgia: As a kid I always wanted a real motorbike, so this gave me a feeling that I actually had one. I was very good at this game (an d Pole Position) and constantly had my name on the high score table - it's perhaps the only game I could truly say I was a master.

2. Pacman

Origin: Developed by Toru Iwatani, and programmed by Hideyuki Moakajima San, this game came out in mid 1980. The name is derived from a phrase that relates to the sound when your mouth opens and closes (allegedly). Namco produced the game, but it really took off in America when Midway released it.

Concept: You are Pacman and you are very hungry. You find a maze full of 'dots' and zip around eating them. Unfortunately there's some ghosts who aren't too happy about this and they will chase you and eat you - but hey, there's some really big dots that give you the power to banish the ghosts back to their central cage. The maze is complex, filling up the whole screen, but there are no dead ends - there's also a passage way between each side of the screen. In the center, is the cage that holds the ghosts - occasionally bonus fruit appear next to the cage. You essentially have to eat all the dots in order to progress.

Game play: This is a simple concept, but with pretty decent graphics and an addictive tune it became a huge success. There is a lot of strategy to the game - each ghost follows a set pattern (although eventually they'll forget this and follow you) - in fact there are books dedicated on the best route to avoiding the ghosts. The game gets harder as you go, with the ghosts speeding up and getting smarter.

Nostalgia: there's something about the music in this game that is just so catching -even as I write it I can hear it in my mind. It's one of the first games that I can remember using music as a major selling point. I wasted many hours playing this game, and although I was never great I always had fun trying to devise new routes. It is also probably my most successful programming achievement - I designed a version of this for the Acorn Atom and I actually sold a couple of hundred copies (again in Germany) - I am proud that as a twelve year old, I was able to use logic and programming skills and make some money doing it.

1. Asteroids

Origin: It's truly amazing to think that this game was first released in 1979 - I've been playing it for 30 years now! Developed by Atari and designed by Lyle Rains and Ed Logg, the game cleverly used vector graphics and real inertia physics to convert a simple concept into a classic game.

Concept: Your little space ship has strayed into an asteroid belt. With the use of thrusters, a trusty laser cannon and a hyperspace unit, you must move your spaceship in all directions over the screen and avoid the asteroids. You can go anywhere on the screen and even going off the edge is OK - it just happens to be a wrap around universe. The asteroids come at you from all angles. Initially they are large, and are fairly slow. Once hit they split into smaller asteroids, and these smaller asteroids split again - the smaller the asteroid the faster it goes. Occasionally a nasty alien ship will appear and start firing at you - he'll occasionally hit the asteroids and split them. The idea of the game is simple - destroy all the asteroids without colliding into them or getting shot by an alien.

Game play: Wow what can I say. To really succeed at this game you have to use strategy - firing at all asteroids will fill the screen with a lot of small fast moving asteroids, making it difficult to avoid collisions. Therefore the game required that you pick off one asteroid at a time, and then deal with the smaller asteroids. While doing this, you also had to maneuver gingerly; with real inertia, you often found yourself drifting without realizing it and suddenly you'd be in the middle of four or five asteroids.

Nostalgia: this is one of the only games that I still play today. Whether it's the 'Buck Rogers' in me, or I just like the challenge I don't know! You'd think that after 30 years of playing I'd either master the game or get bored; somehow neither has happened - I can sometimes get a mega score, but usually I'm just average. I guess I like the fact that it makes me think and keeps my hand-eye co-ordination in tip top condition! Now if only I could get all that money that I pushed into the asteroids machine back - I'd be very rich!




To play some of these games for free go to my website:www.squidoo.com/TopTenVideoGames

http://www.squidoo.com/SimonCook





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