Mostrando postagens com marcador Learning. Mostrar todas as postagens
Mostrando postagens com marcador Learning. Mostrar todas as postagens

domingo, 15 de julho de 2012

Game Testing Jobs - Becoming a Top-Gun Video Game Tester by Learning Software Testing Fundamentals


An important step towards getting hired for all the game testing jobs you want is to become a really a great video game tester - the star of the team, or at least co-star. Achieving that level of competency involves moving beyond the what - finding bugs - to the how. How, exactly does one uncover flaws in the game? Ultimately, most bugs will fall into two categories - either design and game play bugs, or code bugs.

Understanding that you aren't simply testing a video game, but rather, are testing software, will help a great deal in finding and isolating bugs to hand off to the developers to fix. There are universal principles to the discipline of testing software, and when applied to testing video games, understanding these fundamentals will skyrocket your bug count - and your salary. You will then find employers begging to hire you, and will have all the game testing jobs you could possibly want.

Software testing is ALL about finding bugs - the more the merrier, the earlier, the better. "File bugs early and often" is a great philosophy to bring to the table, as the earlier the bugs are filed in the development process, the easier and cheaper it is to fix them. But as with so many things, what is easy in theory is more difficult in practice - it isn't until all the code is hooked together, "integrated", that end-to-end testing of the game and game play is possible. So most game testing jobs are advertised in the alpha and beta release cycles - but the closer one starts in the alpha phase, the better.

At this stage in the game (pun intended), it really pays off to perform what is called integration testing. Do all the major elements of the game integrate well together? Or is sound out-of-sync with video? Does player speech sync with mouth movements? Are sound effects in sync with player action? Does the game save to disk, if designed to? Is the game compatible with all supported operating systems? These are just a few of the high-level areas one will want to investigate.

Getting down to the nitty-gritty, one should design a matrix that covers all major elements of the game and integration, then break each of those areas down further. As an example, consider item storage. What are the various means of acquiring items? Buying, finding, looting, and trading are the major ones; don't forget quest rewards. Once acquired, do they stay in storage upon exiting the game and then returning? Can you trade with other players? If you drop it, does it stay dropped? Can you sell items that you found? Made? Traded? Stole? As you can see, the possibilities are truly endless.

Game testing jobs consist of considering these details and possibilities. The strategy to deal with such a huge number of possibilities is to build a test case matrix based on how often a given scenario or test case is likely to happen. One then categorizes the individual test cases and scenarios based on priority: P0, P1, P2, etc. So obviously, buying and selling an item and ensuring it stays in storage are pretty essential functions to the game - these would be P0. Being able to sell a quest item you stole from a looted corpse, less so - say, a P1.

These are just a few examples of applying basic principles of software testing to video game testing. Applying these principles will drastically explode your bug count, making you stand head and shoulders above your typical video game testing peers. Adopt these principles, and learn the fundamentals of software testing, and the number of game testing jobs you can get hired for will simply explode.




John Halston has been testing video games for a living for almost 12 years. After starting out doing contract video game tester gigs, he soon became a full-time Software Design Engineer in Test at a World Class Software Company, and still tests and plays games every chance he has. He is dedicated towards helping others get started in the career that has been so rewarding for him, and delights in seeing others achieve their dreams. To learn more about how you too can get hired for video game tester jobs, as well as starting a game testing career, visit http://hot-game-tester-jobs.com today!





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quinta-feira, 21 de junho de 2012

Learning Through Educational Board Games


Learning does not need to be cumbersome. It only takes innovation and clever thinking to discover other ways to imbue knowledge on children and even on adults. To do this, one has to simply add two variables: fun plus learning. The result? Well, educational board games for one.

Board games entice people to join in. In more ways than one they have to utilize their minds to memorize facts or solve problems to win. This way, they are more likely to engage on learning as much as they engage on gaming. Learning and gaming go hand in hand in this case, which makes information stick longer and faster in their heads compared to traditional teaching methods.

Educational board games are also great as an after school activity for children. Learning doesn't have to start and stop at school. Continuing their schooling in a subtler and fun manner-i.e. educational board games-can help them out. Games like these help them enhance the way they think things through, quicken how they process information, and liven them up and motivate them to learn more.

Of course, they simply think that they are having fun and playing games, which is the important factor with educational board games. Making them feel that what they are doing is learning will encumber them. On the other hand, making them feel that what they are doing is fun makes them doubly enthusiastic, and at the back of their heads they are already storing knowledge. Moreover, if children are home schooled, educational board games are a great way to teach them.

But not all board games are applicable for everyone. Each game will have to depend on age.

Ages Three and Up

Looking back, most baby toys are made especially to enhance the mental capabilities of the baby. Games like these, are Cariboo. This game enhances the child's recognition of colors, shapes, letters, and numbers. Being able to discern these very simple things is extremely important in a child's development.

Ages Six to Nine

At this stage, children need more slightly complex games. In fact, they can even start playing educational board games many adults still find enjoyable. This means that board games for this age bracket has to have more complex rules, and they have to strategize, or reason out, and as well as discern spatial and color perception. Games that can fall under this category can be Dominoes, Checkers or Chinese checkers, Uno, and even Monopoly.

Ages Nine to Twelve

For this crucial stage, physical and mental changes are happening in a young person. The games integrated in here have more complex rules. They have to utilize their thinking more. This keeps them on track and their brain on alert. They also need to learn about teamwork at this stage. Board games for this age bracket help youngsters interact with others and develop the need to win in games. Monopoly is still applicable at this stage, but games like Clue (a detective game), the Game of Life, and even chess can now be incorporated.

Thirteen and Beyond

By the time they are thirteen, they can begin enjoying most board games adults play. They need to utilize math skills, logic, and more complex strategizing for games at this level. Card games are great as well, though teaching them gambling isn't a good thing to integrate to their education. Scrabble is a better way to incorporate vocabulary and math skills for this age. Chess, too, is even more applicable for them. Basically, any adult educational board games can apply.

However, people still need to remember that at this stage, children are still easily influenced. Bad education is even worse than ignorance, so be careful what trait is being imbued on a young, susceptible person's mind.




Visit Board Games Store A Place Where You Can Find Huge Selection Of Educational Board Games And Find Info On The World's Most Popular Board Games





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domingo, 10 de junho de 2012

Integrar diversão e aprendizagem com jogos de PC


As crianças são sempre para um bom jogo. Bem, quem não é? Fingir que você é voltar na escola. Para o resto do período de classe você tem duas opções para como você pode gastar seu tempo. Opção # 1 é a luta através de infinitas planilhas de aritméticas e inglês sem qualquer reação exceto por um selo que diz "Excelente trabalho!" Opção # 2 está a trabalhar sobre o mesmo conteúdo de aritmético e inglês, mas em um computador. Sim, você pode jogar um jogo de computador para conhecer os seus números e verbos. Qual opção você escolheria? Qual opção crianças provavelmente escolheria? Opção # 2 é claro!

Usando o software de computador na educação não é um novo conceito. Jogos de computador têm sido usados como uma ferramenta de aprendizagem para as duas últimas décadas porque ajudam os alunos com habilidades básicas, lógica, resolução de problemas e várias outras habilidades acadêmicas. A trilha do Oregon foi um popular jogo de computador na década de 1980. Este jogo ajudou os alunos a trabalhar em seu planejamento e habilidades para resolver problemas. Se você já jogou esse jogo você pode ter percebido que era difícil completar a trilha. Todos no meu vagão sempre morreram de cólera.

Pais e educadores que não estão familiarizados com a tecnologia de jogo de computador automaticamente podem dispensar o uso de jogos de computador para a aprendizagem. Eles Veja jogos de computador como nada, mas "dispare n acima" e mente numbing entretenimento. Como jogadores de computador ávido todos nós sabemos que eles estão longe de base. Basta pense em todos o resolução de problemas, lógica e planejamento que vai para trabalhar em uma equipe em um jogo de computador, jogando um quebra-cabeça ou descobrir um código.

Existem jogos de computador que são especificamente em torno de padrões de aprendizagem educacional. Estes jogos incluem explicitamente contando, gramática, etc. Eles variam de software que tem uma bateria de testes para simular testes padronizados para diversão, jogos como Caillou Magic Playhouse de aprendizagem interactiva de aprendizagem. Este jogo permite que uma criança aprender sobre números, padrões, verificação ortográfica, phonics e muitas outras habilidades.

Uma vantagem do uso de jogos de computador na educação é que o aluno está aprendendo a se eles percebem isso ou não. Muitas crianças suspiro quando é hora de trabalhar na multiplicação, mas se você trazer para fora um jogo de computador - poof! De repente eles querem ir através de suas tabelas de multiplicação. O jogo de computador apresenta o mesmo material académico, mas faz com que seja divertido, integrando animações coloridas e sons cool. Além disso, jogos de computador permitem a gratificação e feedback instantâneo. Nós nos tornamos uma sociedade que é executado em gratificação instantânea. Um jogo de computador pode fornecer esse feedback e ele também pode fornecer um meio de concorrência. Você será redimensionada para encontrar um estudante que quer "bater" sua planilha, mas uma criança que quer bater um jogo de computador? Você vai encontrá-los em toda parte que você olha.

Jogos de computador são anunciados como formas de entretenimento, que certamente são, mas eles estão aprendendo avenidas também. Jogadores de todas as idades estão aprendendo cada vez que jogar um jogo. Por exemplo, há jogos que trabalham em suas habilidades de negócios. Jogos como Lemonade Tycoon e Mall Tycoon são preparar exemplos. Estão a aprender as habilidades necessárias para ter sucesso em um negócio através de simulação. A simulação é quantos profissionais adquirirem habilidades para sua ocupação. Mesmo que você esteja em um ambiente informatizado, você ainda pode se deparar muitas situações comerciais diferentes.

Software de computador está aqui para ficar. E-mail irá um dia substituir comunicação manuscrita e talvez jogos assumirá a educação tradicional. Concedido jogos provavelmente não terá sobre educação tradicional, mas deve tornar-se parte da experiência educacional. Uma criança aprende ao jogar um jogo de computador. Seus aumentos de memória e tempo de reação. Eles estão afiando várias partes do seu cérebro. A chave é jogar uma mistura de jogos que variam de puro entretenimento para aqueles que são projetados especificamente para habilidade educacional define.

Se seu filho ou aluno está tendo dificuldades com matemática, inglês ou qualquer assunto acadêmico, configurá-los com um jogo de computador. Seu interesse em aprender vai subir. Jogos de computador podem trazer qualquer estudante que é hesitante sobre a escola de aprendizagem se eles percebem isso ou não. Jogos de computador tornar o aprendizado divertido.




Steve é membro da equipe GrandMatrix. Eles fornecem uma ampla gama de jogos e puzzle artigos e resenhas. Leia mais artigos e jogar o PC mais recente jogos grátis mais milhares de usuário enviadas enigmas, quizzes e jogos de palavras em GrandMatrix Free Game Downloads





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quinta-feira, 7 de junho de 2012

Game-Based Learning Applications For Safety and Health Training


I've been an environmental, health and safety professional for 19 years and have been providing training for nearly that long. As any health and safety trainer will tell you, communicating information about state or federal regulatory standards are not particularly fun. The challenge for trainers in our profession is to find ways to engage our trainees and to maintain their interest. If trainees are interested they participate and remember the material. If the memory and experience is strong enough, behavioral change takes place. That is ultimately what we are after-a worker who uses his/her knowledge to engage their mind and body; keeping themselves and others safe on the job.

Games have the power to engage trainees in this way, leading to those results. The fact that a properly constructed and implemented game can be an effective learning tool is not a secret. The concept of game-based learning has been around for about 10 years now and is gaining more and more attention. Many white papers describe increased retention rates with the use of a well thought-out game. In fact, the recently-formed organization called the Games for Learning Institute (G4LI) is a collaboration of collegiate institutions that looks at how video games can be integrated into formal learning for grade school children. The G4LI work should yield research results that are also applicable to adults. After all, what are adults but kids in big bodies? Video games aside-there is a wider implication for the effectiveness of games in general. For instance, I still remember several of the questions I missed in the Trivial Pursuit games that I played some 25 years ago. That is the power of a game-the information sticks with you as a result of a fun, and sometimes intense, activity.

Game Construction

There are several key elements to consider when selecting, constructing and using a game for training purposes. They include:

o Using Teams or Individual Participants:- team participation offers the opportunity for a collaboration of knowledge and "skill sets" to solve a problem. This fosters teamwork and does not alienate or single-out someone for a lack of knowledge. Teams also limit someone from "hiding-out in the back of the room"-they are accountable to their team. Be mindful to divide the group into fairly matched teams-you don't want lop-sided victories. However, the advantage of one-on-one "game quiz" review-administered through the use of a classroom handheld "clicker" or on-line via a learning management system (LMS)--is that they allow for individual performance to be tracked and recorded.

o Are Your Questions Easy, Hard or Impossible:- the quality and level of difficulty of the content being covered must be selected carefully. If the questions are too easy or too difficult, participants check-out. It is a good practice to make sure you know a bit about those attending a training session and prepare the game accordingly. Are the participants novices in their knowledge or veterans in their vocation? A game that allows a progression of content from simple to difficult usually works well and offers a "little something for everyone".

o Customizing Your Content:-- game content should be reflective of and support the learning objectives and the training material covered. Having the flexibility to customize game content and other aspects of game-play is beneficial. Computer game programs offer that flexibility and add a bit of the real "look and feel" of game-show style games (i.e. "Who Wants to be a Millionaire", "Wheel of Fortune" or "Jeopardy").

o Game-play Dynamics and You, the Host:- the host is responsible for preparing and managing game-play activities. This aspect is often overlooked and can make or break the game-play experience. A host lacking in energy and not willing to foster participation will result in a less than entertaining time. The host is responsible for the pace of game-play, being the "judge" in the event of a dispute and for ensuring that learning principles are reinforced (i.e. extended discussion on topics and reflection back on training completed).

o Game-Appeal:-- chose a game that will meet the needs of (and appeal to) a variety of learning styles and requires the use of as many senses as possible. A "one-size-fits-all" approach is not a good idea. A game that demands physical activity (writing, raising a hand, ringing a bell, etc.) is a must. Offer "fabulous prizes" to the winners (and losers). The prizes don't have to be fancy-it could be vendor supplied safety trinkets, candy bars labeled "think safe" or something funny from a dollar store.

o Purpose/Intent of Gaming:-- have a clear objective and purpose for using a game. The use of a game prior to a training session allows the instructor to gauge the knowledge base of his/her trainees. The use of a game in the middle of a multiday event helps to break up the boredom and fosters participation. The use of the game at the end allows for an evaluation-how well did the students grasp the material (and how effective was the trainer at communicating the information)? In most cases games are used to review or refresh on covered content rather than introduce a subject. Although, the sky's the limit, use your imagination!

Game Applications for Health and Safety Training

Whether you prefer the bells and whistles of a computer-aided games or something a little more low-tech, games should be created to suit your needs. Below are two examples of low-tech options used in the safety industry for training purposes. A higher-tech option is described in the case study.

Communication:

The need for information to be properly communicated is critical to all aspects of field health and safety. This can include a spotter talking to a crane operator--describing where to raise and lower a 10-ton object--or a supervisor describing daily tasks and which safety precautions must be taken by the workers. The following exercise is an excellent low-tech option for teams of two and focuses on interpersonal communication skills. The exercise requires the use of Lego's(TM).

With a common barrier between two participants, one describes a "structure" that is built, the other one cannot see it. The objective-to create the mirror image identical in shape, color and space. It's no easy task unless one is listening and communicating properly. Words and terminology-but not hand-signals-can only be used.

Hazard Recognition:

The ability to recognize a hazardous condition and take appropriate action to correct that condition is at the core of a solid safety mindset. This recognition is a result of knowing safety standards and applying that knowledge to "train the eye".

A series of photos are prepared (real or doctored) in which multiple hazards exist. The objective-identify all hazards. Photos are reviewed and participants write their answers down on a piece of paper. Participants then exchange papers and grade each other's work. Twists on this activity include a team competition, timed for speed-offering extra points for those who can cite the regulatory standard being violated.

Game-based Learning-A Health and Safety Training Case Study

One of the more versatile features of games is that they can be used just about anywhere-from a formal classroom to a construction job-site trailer. Shell Oil is a large international company that performs oil and gas exploration and production in remote locations throughout the world. These activities are inherently dangerous with physical, mechanical and chemical hazards around every corner. The need to keep Shell's employees safe, and the contractors they hire, is paramount to their success. Safety training is therefore a staple in many phases of their operations and is required for new employee orientation, periodically as a refresher and as corporate policies and procedures change. To improve upon the effectiveness of training, and achieve desired safety outcomes, Shell decided to introduce gaming activities into their safety training curriculum.

"We were looking for a way to better engage everyone involved in our safety training sessions" says Shelly Kuck, Safety Specialist for Shell Exploration & Production Co., Meeker, CO operations. "After some research we chose to use the HSLS computer gaming platform that allows us to blend OSHA regulatory content with our own policies and procedures". The ability of a game to be customized to address specific learning objectives is important for achieving desired outcomes. For Shell that included the development of content related to their Management of Change policy-the control of transition to ensure error free (safe) continuity and compatibility. "We desired to blend Management of Change, Shell's site specific safety policies and chemical safety into one gaming activity...a very unique challenge" says Kuck.

In most instances it is difficult to tie game-play activities, where information is reviewed to reinforce, to measurable safety outcomes (i.e. fewer injuries). Safety performance is a product of all aspects of a corporate safety program-where the whole is greater than sum of its parts. Nevertheless it is well established that a properly constructed and administered game results in a greater retention of content. The ability to review information in an entertaining way while incorporating team-building activities is almost always a crowd pleaser. "We got exactly what we wanted, engagement from people that typically sit back and don't participate in our training sessions" said Kuck. "With this success, we will continue to develop and refine our gaming activities to meet our training objectives for our employees and contractors" added Kuck.

The Future of Game-based Learning

Moving into the future, I predict that game-based learning will grow even more and take on different applications. For instance, "serious games" are video-type gaming applications used for training purposes. These virtual world computer simulation games allow employees to interact with their work environments-preparing them for what they can expect to encounter in the real world. Such tools are now used in retail sales and allow employees to experience and manage confrontational customers, shop lifters, emergencies and other critical managerial activities. There is much optimism regarding the use of video games to train. These tools can no doubt have powerful physiological effects on the body-increased heart rate and respiration, sweating, etc. These types of experiences make lasting memories.

Conclusion

A well-constructed and implemented game offers an effective means of communicating information while having fun at the same time. No matter how complex the content-games are a seriously engaging way to get your trainees up to speed with any type of content. After all, the more critical the information-and all safety training is critical-the more important that trainees remember the content. Whether you are introducing material to just-on-the-job rookies, or refreshing veterans on regulatory information-games are an entertaining, effective and memorable addition to your training. Having trained for nearly 20 years, I've found that game-based learning activities do wonders to break up the monotony of classroom instruction and even give the trainees something to look forward to.




Dan Hannan, CSP, CHMM-is an environmental, health and safety professional and Vice President of Hilmerson Safety Learning Systems (HSLS). HSLS specializes in the development of game-based safety learning activities. For more information go to: http://www.hilmersonsls.com.





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