Mostrando postagens com marcador Where. Mostrar todas as postagens
Mostrando postagens com marcador Where. Mostrar todas as postagens

terça-feira, 3 de julho de 2012

Where Can I Find a Job For Video Game Testing?


There are varieties of ways you can use to find a job as a video game tester. But before you begin your search for as a video game tester, I need to ask you a question. Do you have the capabilities to conquer a video game testing assignment? Game testing involves some technical-know-how. I have written them down to get you familiar with the works of a video game tester.

Roles of a Video Game Tester

The work of a video game tester is to detect glitches made at various levels of game production. To be frank, video game testing is not an easy task, especially if you don't have any experience about playing games. Video game manufacturers believe that if they send their games into the market without doing any standard testing, it may not be bought by video game players. Due to this, they seek the services of video game testers to enable them detect these bugs, while on their own part they edit it and send it into the market for consumers to exploit.

Compensation

A video game tester could earn over $45,000 working full time in a year, though some video game testing jobs pay hourly. One can earn $20-$150 per hour testing video games. If you are able to detect bugs, you also paid more benefits in addition to the agreed amount for the games you are testing.

Where to find Video Game Testing Jobs

This brings us to the main issue of this article. Let's say you've known the works of a video game tester at this stage. If you've made up your mind to start a career as a game tester, then you could go ahead to discover the sources of video game testing jobs.

One of the ways to find a video game testing job is to find one at video game manufacturer's websites. I guess you know them; they are Microsoft Xbox, Nintendo, Sony, Code Masters and the rest of others. You might be lucky to find opportunities at their websites.

Another way I will, mostly, recommend is to approach video game companies. Tell them your capabilities, the games you own and the ones you've played. Convince them on why you would be able to make a good testing job, once the games are assigned to you. Luckily, you could get one. The games can either be computer games or video games, no matter the kind of games you are assigned to test, take the testing seriously and don't waste time in sending your feedbacks to the company, once you are through with testing.

Final Word

Video game testing is not an easy task but once you get used to them, I assure you that you would get to love the job. There are some ecourses made to get you acquainted with video game testing, they would be helpful in assisting you through the various stages of completing the works of a video game tester successfully. If you are able to practice with this ecourse, it would guard you in your first assignment.




My Recommendation:
GameTestingGround is a membership site that offers all the step-by-step guides you need to know to become a video game tester and to crown all, they also offer listings of video game companies hiring on weekly basis. I highly recommend you to try them out today. Check them out at http://gamertestinggroundreview.blogspot.com





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sábado, 9 de junho de 2012

What Makes a Good Game, and Where Will it Lead Us From Here?


Considering the variety of different games available to us, let alone the type of games; flash, Internet, computer, video game, it's really hard to be able to say what makes a good game a good game. However, no matter how hard of a question this is, many people are still asking it. I'm sure I could list a few games I love in the console world such as Need For Speed and the ever popular Tom Clancy trilogies, but just because I may like these games, doesn't mean everyone else does! Examples of good games are out there but, they don't really answer the question at hand. All in all I think for everyone, the question; what is a good game? Comes down to a few major attributes. These attributes are included in the following paragraphs, these are of course generalizations and don't count towards or include game titles, there are merely categorical opinions.

The Game Design - In some instances you may hear people talking about the design of the game, and how it does or doesn't "work" with the game. Usually when people are talking about the design they are speaking in specifics of how the game was set up, and the rules of the game or the rules of engagement so to speak. The phrase is also expended to distinguish both the game design embodied in an actual game as well as software documentation that identifies such a design. Other attributes of the gaming design include; narrative, mechanics, visual arts, programming and audio.

Game Play - This includes all player experience during the interaction with gaming systems, particularly formal games. Appropriate utilization is coupled with acknowledgment to "what the player does". Arising alongside game evolution in the 1980s, game play was applied exclusively within the context of video or computer games, though now its popularity has begun to see use in the description of other more traditional game forms. Broadly Speaking, the phrase game play in video game language is used to identify the overall experience of playing the game omitting factors like artwork and sound!

Graphics - Back in the days of the original Nintendo and even flash based games like Asteroids, the graphics were very "blocky" of course most of didn't even realize it at the time until newer consoles like SNES and particularly XBOX and XBOX 360 came out. I think the important of graphics is more steadily sought after nowadays because people want to the best. It's been argued that the differences between XBOX and XBOX 360 are different or aren't different. Just the same, more people have bought XBOX 360 than XBOX, maybe for this reasoning alone.

Game Engine - This is a software system designed for the creation and development of computer and video games. There are many game engines that are contrived to work on video game consoles and desktop operating systems such as Linux, Mac OS X, and Windows. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physical science engine or collision detection (and collision reaction), sound, scripting, animation, AI, networking, streaming, memory management, threading, and a scene graph. The procedure of game maturation is oftentimes economised by in large part reusing the same game engine to create different games.

Character Creation - Also known as Character generation is the procedure of defining a pretend character for a game. Usually, a character's individual strengths and weaknesses are presented by a set of stats. Games that have a mostly fictional circumstance may include traits such as race and class. Games with a more contemporary or narrower setting may limit customization to physical and personality traits.

Some people play games because of the attributes listed above, and they simply won't play or won't enjoy a game if the graphics are less than perfect or if the characters are annoying or if the game play is buggy, but others, play games simply because it's a way to take a break from the real world, it's a way to get away from the ordinary humdrum of our regular lives, and some of us though sometimes anal about the specifics of a console game, don't use those same criticism when playing something like an online flash based game because we know they aren't made the same way (not really anyway).

Since Asteroids in the 80s, there have been several million different flash based games released, some of these are by big whig companies and others are developed by individuals that simply enjoy making games. These games have come a long way from Asteroids and the like, and now you have all sorts of categories to choose from.

In reality, flash based games can only get better from here on in, but I think that's the same with any type of games or gaming simply because of the technological innovations that keep being created! In the end, it really depends on the user playing the game, as to what makes a good game. You be the judge!




This author is a HUGE fan of free online games





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